About the studio

This is the Tiny Moosh story

Crafting worlds that spark imagination and bring players together, one game at a time.

So, what is Tiny Moosh?

It's more than a name. It's a nickname, it's a character, it's a person, it's a magic wisp. Tiny Moosh is the magic dust that weaves a web that forms a world. Tiny Moosh is fun, and Tiny Moosh is joy.

At Tiny Moosh Games we make the kinds of games we fell in love with: board game nights around the table, BBS door games played one turn a day, DOS strategy epics, and the little phone games you can't put down. Then we make them run in a browser tab, so anyone can click a link and play.

The studio is led by founder Glen Rhodes. It started with the Hopples: Hopple Hop was an infinite jumper that spent several weeks in the App Store top 10 in 2015, followed by Hopple Zoom, Hopeless Hopples and the dream of Hopple World. Today it's a new wave of browser games: Tiny Tales Adventures, Rags to Riches, Above the Dead, QuadrupleX and Trading Wars.

How we build

Small team, fast loops, real games. Most of our new worlds go from idea to playable in weeks, built with modern web tech (Three.js, WebGPU, React, Node) and a healthy amount of AI pair programming. Then we play them, a lot, and keep polishing.

Our story*

The (totally real) history of Tiny Moosh

* Mockumentary. Completely.

5new games playable today
4Hopple classics
17original soundtrack tracks
0downloads required

Come play

Pick a world and jump in. Everything runs in your browser.

Browse the games