The Tiny Moosh blog
Dev diaries & news
How the games get made, what's new, and what's next.
Welcome to the new Tiny Moosh Games
A brand new home for the studio, five new games you can play in your browser today, a soundtrack, and a blog where we'll show how it all gets made.
Dev diary: Tiny Tales Adventures puts family game night on the big screen
How a pass-the-tablet board game companion turned into a full fantasy adventure on the TV, with phones as controllers, 3D battles and a narrator who reads to the kids.
Dev diary: Rags to Riches, where time is the real currency
Building a life sim around one idea, that money buys your time back. A 3D city, 78 jobs, ten homes, a stock market and a newspaper that writes up your week.
Dev diary: Above the Dead, from the 14th floor to the mountains
An isometric zombie survival game where the scariest thing on Day 3 isn't the dead, it's the taps running dry. Five chapters, built at a sprint.
Dev diary: remaking Armada 2525 as QuadrupleX
A years-old someday project, finally real. A 3D space 4X in the browser with five rival AI personalities, tuned by a simulator that plays them against each other for hundreds of turns.
Dev diary: Trading Wars 2kX and the magic of daily turns
Remember dialing into a BBS at night to haul ore between ports? We rebuilt that feeling in a 1,000-sector 3D galaxy, with multiplayer universes on a real-time clock.
Listen: the Tiny Tales Adventures soundtrack
Seventeen tracks from the lands of Tiny Tales Adventures, from Sunny Meadows to the final boss. Free to stream and download.
Where it all began: remembering the Hopples
Before the new worlds, there were Hopples. A look back at Hopple Hop, Hopple Zoom, Hopeless Hopples and the big dream of Hopple World.